affiliatensa.blogg.se

Keeperrl insane minions
Keeperrl insane minions






keeperrl insane minions
  1. Keeperrl insane minions update#
  2. Keeperrl insane minions code#
  3. Keeperrl insane minions free#

Optimized field-of-view calculations, which speeds up the game considerably.Optimized and fixed various issues with creature pathfinding.Endless mode highscore takes into account only time spent defending the base, and not wandering around.Total inventory weight and maximum capacity is displayed in control mode.Summoned creatures remaining ‘time to live’ is explicitly shown in the UI.Boulders can be pushed using the mouse.New buttons under the minimap to open world map or scroll to keeper’s location.Limb losses are represented on HP bar for non-living creatures, which don’t have health and have to be chopped into pieces.Added a simple animation for when creatures are wounded or tortured.Attribute bonuses from equipment and buffs are visible in the UI.Added new buttons for toggling and exiting control mode.Added creature status (leader/fighter/civilian) highlights and descriptions.New UI for interacting with other creatures, like attacking, chatting, etc.New UI for managing team members: adding and removing from team, changing move order.All enemy creatures heal slowly over time.Succubus gets a ‘touch of love’ attack, which causes creatures to become peaceful.Ghost gets a ‘touch of insanity’ attack, which causes creatures to be hostile to everyone.Vampire lord drops a scroll of darkness, which causes a creature to become permanently immune to sunlight.Added baby spiders and blind children to giant spider’s den.Hallucination effect also grants telepathy.Added ‘demonology’ tech that unlocks demon shrines.Added the ability to push away smaller creatures.Creatures and items are teleported out of inaccessible tiles.Made minions do other tasks when there is nothing to craft.Reduced amount of gold dropped by demon dwellers.

Keeperrl insane minions free#

  • Reduced amount of stone dropped by boulder to avoid generating free stone.
  • Decreased the ‘unavailable zone’ width on the map border to reduce memory usage.
  • ‘Prioritize task’ order makes an imp drop their current task immediately.
  • Added minimum turn requirement to some higher level immigrants, which causes more low level immigrants to be presented early in the game.
  • Added caps to how much of the basic stats dopplegangers can inherit.
  • Improved logic of injuring non-living creatures, which fixes the problem of killing them taking too long.
  • Minion wakes up when it is assigned new equipment.
  • Minions respond immediately to the player manually changing their activity (including waking up).
  • Removed tech number limit based on library size.
  • Made cooperative AI assign better positions when mining close to each other.
  • Keeperrl insane minions code#

  • Changed AI code involving swapping positions, creature’s won’t get in each other’s way so much anymore.
  • Improved eating AI, minions will try to leave the pigsty after having eaten.
  • Decreased mana regeneration rate in free mode when mana regeneration option is turned on.
  • Increased spell damage of legendary minions.
  • Healer AI prioritizes healing creatures that stand directly next to an enemy.
  • Some villages have a chance to be generated on the ‘bones’ of others.
  • Boulders don’t wound huge creatures like dragons.
  • Creatures with double-speed perform their second move immediately after the first.
  • Creatures only have 3 speed options: half-speed, normal, and double-speed.
  • Time system is changed to explicit turns and ‘half-turns’ for easier control during battle.
  • Creatures have explicit intrinsic attacks, like fangs or fists that can be chosen via UI when attacking.
  • Added ‘hard rock’ tiles, which take longer to dig out, deeper in the mountain.
  • Added ‘quarters’, which can be used to create mini-dungeons for selected minions.
  • Changed steel to adamantium, which is mined and not smelted from iron.
  • As most minerals are guarded, geology tech is removed.
  • keeperrl insane minions

    Most mineral veins are guarded by enemies like ants, dwarves and golems, who will attack when the player tries to mine the vein.Prisoners can escape if there are too many compared to fighter units.Prisoners can perform work like crafting, if they have appropriate skills.Player must tag specific enemies that are to be captured.Prisoners can be captured outside of player’s dungeon.Prisoners retain their identity and can join your side if tortured.You can also get the free version from here.

    Keeperrl insane minions update#

    Read more here.Īs always, the update is already available on Steam, Itch.io, and Humble Store.

  • Changes in mining: new challenges, and better progression.
  • Battles can be played in a proper turn-based manner. Enemies are explicitly tagged to be captured, and they retain their identity after becoming prisoners. It’s my pleasure to announce that KeeperRL Alpha24 is out! It’s another big gameplay patch, bringing in many new features:








    Keeperrl insane minions